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Game Masters Copyright © Wright Group/McGraw-Hill Game Masters 425 Game Masters 1 3 2 4 456 Copyright © Wright Group/McGraw-Hill Name Date Time Landmark SharkCards 1 3 2 4 Median Range Mode Median Range Mode Median Range Mode Median Range Mode Median Range Mode 457 Copyright © Wright Group/McGraw-Hill Name Date Time Landmark SharkScore Sheet 1 3 2 4 Points Scored Bonus Points Round 1 Score Total Score for 5 Rounds Player 1 Player 2 Player 3 Round 1: Points Scored Bonus Points Round 2 Score Round 2: Points Scored Bonus Points Round 3 Score Round 3: Points Scored Bonus Points Round 4 Score Round 4: Points Scored Bonus Points Round 5 Score Round 5: 325–326

Name Date Time Angle TangleRecord Sheet 426 Copyright © Wright Group/McGraw-Hill 1 3 2 4 Round AngleEstimated Actual Score measure measure 1 2 3 4 5 306 _______° _______° _______° _______° _______° _______° _______° _______° _______° _______° Total Score

Name Date Time Build-ItCard Deck 427 Copyright © Wright Group/McGraw-Hill 1 3 2 4 5 9 1 3 11 12 1 12 7 12 3 8 1 4 1 5 2 3 3 7 4 7 3 4 3 5 4 5 7 9 5 6

Name Date Time Build-ItGameboard 428 Copyright © Wright Group/McGraw-Hill 1 3 2 4 Closest to 0Closest to 1 Closest to 0Closest to 1 307

429 Copyright © Wright Group/McGraw-Hill Name Date Time Credits/Debits Game 1 3 2 4 Materialsrecording sheets (Math Masters, p. 430) 1 complete deck of number cards Players2 Object of the Game To have the most money at the end of 10 draws. Directions 1. Shuffle the deck and lay it facedown between the players. 2. The black-numbered cards are the credits (), and the blue- (or red-) numbered cards are the debits (). 3. Each player begins with a bottom line of $10. As credits and debits are recorded, players will adjust the bottom line. 4. Players take turns. On your turn, do the following. Draw a card. The card tells you the dollar amount and whether it is a credit or debit to the bottom line. Record the credit or debit in the Change column. Use the credit or debit to adjust the bottom line. Record the result in the table. Example 1:Cleo has a Start balance of $10. He draws a blue (or red) 12. This is a debit of $12, so he records $12 in the Change column. He adds $12 to the bottom line: $10($12) $2. Cleo then records $2 in the End, and next start column. He also records $2 in the Start column on the next line. Example 2:Aisha has a Start balance of $20. She draws a black 9. This is a credit of $9, so she records $9 in the Change column, and she adds $9 to the bottom line: $20 $9 $29. Aisha then records $29 in the End, and next start column. She also records $29 in the Start column of the next line. Scoring At the end of 10 draws each, the player with the most money is the winner of the round. If both players have negative dollar amounts, the player whose amount is closer to 0 wins.

430 Copyright © Wright Group/McGraw-Hill Name Date Time Credits/Debits Game Recording Sheets 1 3 2 4 Recording Sheet End, and Start Change next start 1$10 2 3 4 5 6 7 8 9 10 Player 1_______________________________ Recording Sheet End, and Start Change next start 1$10 2 3 4 5 6 7 8 9 10 Player 2_______________________________ 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22

Change End, and Start Addition or Subtraction Credit or Debitnext start 1 2 3 4 5 6 7 8 9 10 Record Sheet 431 Copyright © Wright Group/McGraw-Hill Copyright © Wright Group/McGraw-Hill Name Date Time Name Date Time Credits/Debits Game (Advanced Version) 1 3 2 4 Change End, and Start Addition or Subtraction Credit or Debitnext start 1 2 3 4 5 6 7 8 9 10 Record Sheet

Name Date Time Divisibility Dash 432 Copyright © Wright Group/McGraw-Hill Copyright © Wright Group/McGraw-Hill 1 3 2 4 Name Date Time Divisibility Dash 1 3 2 4 Round Cards in your hand Divisor 2-digit or 3-digit multiples 1 2 3 4 6 7 8 9 10 Player 2 Record Sheet Round Cards in your hand Divisor 2-digit or 3-digit multiples 1 2 3 4 6 7 8 9 10 Player 1 Record Sheet 309 309

433 Copyright © Wright Group/McGraw-Hill Copyright © Wright Group/McGraw-Hill 310 310 Name Date Time Doggone Decimal 1 3 2 4 For each round, circle the Target Number. Then complete the number sentence by recording the numbers formed and the product of those numbers. Player 1Target Number 0.1 1 10 100 Number Sentence __________ º __________ __________ Target Number 0.1 1 10 100 Number Sentence __________ º __________ __________ Target Number 0.1 1 10 100 Number Sentence __________ º __________ __________ Target Number 0.1 1 10 100 Number Sentence __________ º __________ __________ Name Date Time Doggone Decimal 1 3 2 4 For each round, circle the Target Number. Then complete the number sentence by recording the numbers formed and the product of those numbers. Player 2Target Number 0.1 1 10 100 Number Sentence __________ º __________ __________ Target Number 0.1 1 10 100 Number Sentence __________ º __________ __________ Target Number 0.1 1 10 100 Number Sentence __________ º __________ __________ Target Number 0.1 1 10 100 Number Sentence __________ º __________ __________

Name Date Time Electoral Vote Map 434 Copyright © Wright Group/McGraw-Hill 1 3 2 4

Name Date Time Electoral Vote Map continued 435 Copyright © Wright Group/McGraw-Hill 1 3 2 4 *If your marker does not fit on the state, put your marker on the state’s name.

Name Date Time 436 Copyright © Wright Group/McGraw-Hill Table 1: Runs Value of Roll Move Ball Chances of Gaining on the Ground 115 yd15 yards: 1 out of 6, or about 17% 2 to 610 yd 10 yards or more: 5 out of 6, or about 83% 8 to 8120 yd 20 yards or more: 4 out of 6, or about 67% In the 100s30 yd 30 yards or more: 13 out of 36, or about 36% In the 1,000s40 yd 40 yards or more: 7 out of 36, or about 19% In the 10,000s50 yd 50 yards: 1 out of 18, or about 6% Exponent BallGameboard 1 3 2 4 Goal Line 1 02 03 04 05 04 03 02 01 0 Goal Line 1 02 03 04 05 04 03 02 01 0 Table 2: Kicks Value of Roll Move Ball Chances of Kicking 110 yd 10 yards or more: 6 out of 6, or 100% 220 yd 20 yards or more: 5 out of 6, or about 83% 330 yd 30 yards or more: 4 out of 6, or about 67% 440 yd 40 yards or more: 3 out of 6, or 50% 550 yd 50 yards or more: 2 out of 6, or about 33% 660 yd 60 yards or more: 1 out of 6, or about 17% 311

437 Copyright © Wright Group/McGraw-Hill Name Date Time Factor CaptorGrid 1 (Beginning Level) 1 3 2 4 1 2 3 5 7 10 16 252 3 4 5 8 11 18 262 3 4 5 8 12 20 272 3 4 6 9 13 21 282 3 4 6 9 14 22 302 3 5 7 10 15 24 32 312

438 Copyright © Wright Group/McGraw-Hill Name Date Time Factor CaptorGrid 2 (Advanced Level) 1 3 2 4 1222223 3333444 4555566 6778899 10 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 30 32 33 34 35 36 38 39 40 42 44 45 46 48 49 50 51 52 54 55 56 60 312

Name Date Time Frac-Tac-ToeNumber-Card Board 439 Copyright © Wright Group/McGraw-Hill 1 3 2 4 NUMERATOR PILE PLACE CARDS NUMBER-SIDE DOWN. WHEN ALL CARDS ARE USED, SHUFFLE AND REPLACE. NUMERATOR PILE PLAY EACH CARD NUMBER-SIDE UP. DENOMINATOR PILE PLACE CARDS NUMBER-SIDE DOWN. WHEN ALL CARDS ARE USED, JUST REPLACE. DO NOT SHUFFLE! DENOMINATOR PILE PLAY EACH CARD NUMBER-SIDE UP. 314–316

Name Date Time 2-4-8 Frac-Tac-Toe(Decimals) 440 Copyright © Wright Group/McGraw-Hill 1 3 2 4 If you use a standard deck of playing cards: Use queens as zeros (0). Use aces as ones (1). Discard jacks and kings. If you use an Everything Math Deck, discard cards greater than 10. Use different color counters or coins as markers. If you use coins, one player is HEADS and the other player is TAILS . 2.0 0 or 1 1.5 0 or 1 2.0 1.5 0.125 0.25 0.375 1.5 1.0 0.5 0.5 1.0 2.0 0.625 0.75 0.875 2.0 2.0 0 or 1 1.125 0 or 1 2.0 314–316 0.25 or 0.75 Numerator Pile All remaining cards Denominator Pile Two each of the 2, 4, and 8 cards

Name Date Time 3-6-9 Frac-Tac-Toe(Decimals) 441 Copyright © Wright Group/McGraw-Hill 1 3 2 4 If you use a standard deck of playing cards: Use queens as zeros (0). Use aces as ones (1). Discard jacks and kings. If you use an Everything Math Deck, discard cards greater than 10. Use different color counters or coins as markers. If you use coins, one player is HEADS and the other player is TAILS . Numerator Pile All remaining cards Denominator Pile Two each of the 3, 6, and 9 cards 314–316 1.0 0 or 10.1_ 0 or 1 1.0 0.16_ 0.2_ 0.3_ 0.3_ 0.4_ 2.0 0.5_ 1.0 0.6_ 2.0 0.6_ 0.7_ 0.83_ 0.8_ 1.3_ 1.0 0 or 11.6_ 0 or 1 1.0

Name Date Time 2-4-8 Frac-Tac-Toe(Percents) 1 3 2 4 442 Copyright © Wright Group/McGraw-Hill If you use a standard deck of playing cards: Use queens as zeros (0). Use aces as ones (1). Discard jacks and kings. If you use an Everything Math Deck, discard cards greater than 10. Use different color counters or coins as markers. If you use coins, one player is HEADS and the other player is TAILS . 200% 150% 200% 150% 12 1—2 % 25% 37 1—2 % 150% 100% 50% 50% 100% 200% 62 1—2 % 75% 87 1—2 % 200% 200% 112 1—2 % 200% 0% or 100%0% or 100% 0% or 100% 0% or 100%25% or 75% 314–316 Numerator Pile All remaining cards Denominator Pile Two each of the 2, 4, and 8 cards

443 Copyright © Wright Group/McGraw-Hill Name Date Time 3-6-9 Frac-Tac-Toe(Percents) 1 3 2 4 Numerator Pile All remaining cards Denominator Pile Two each of the 3, 6, and 9 cards If you use a standard deck of playing cards: Use queens as zeros (0). Use aces as ones (1). Discard jacks and kings. If you use an Everything Math Deck, discard cards greater than 10. Use different color counters or coins as markers. If you use coins, one player is HEADS and the other player is TAILS . 100% 11.1% 100% 16 2—3 % 22.2% 33 1—3 % 33.3% 44.4% 200% 55.5% 100% 66.6% 200% 66 2—3 % 77.7% 83 1—3 % 88.8% 133 1—3 % 100% 166 2—3 % 100% 0% or 100%0% or 100% 0% or 100% 0% or 100% 314–316

444 Copyright © Wright Group/McGraw-Hill Name Date Time 2-4-5-10 Frac-Tac-Toe(Decimals) 1 3 2 4 Numerator Pile All remaining cards Denominator Pile Two each of the 2, 4, 5, and 10 cards If you use a standard deck of playing cards: Use queens as zeros (0). Use aces as ones (1). Discard jacks and kings. If you use an Everything Math Deck, discard cards greater than 10. Use different color counters or coins as markers. If you use coins, one player is HEADS and the other player is TAILS . 1.0 0 or 1 2.0 0 or 1 1.0 0.1 0.2 0.25 0.3 0.4 1.5 0.5 1.5 0.5 1.5 0.6 0.7 0.75 0.8 0.9 1.0 0 or 1 2.0 0 or 1 1.0 314 315

Name Date Time 2-4-5-10 Frac-Tac-Toe(Percents) 445 Copyright © Wright Group/McGraw-Hill 1 3 2 4 Numerator Pile All remaining cards Denominator Pile Two each of the 2, 4, 5, and 10 cards If you use a standard deck of playing cards: Use queens as zeros (0). Use aces as ones (1). Discard jacks and kings. If you use an Everything Math Deck, discard cards greater than 10. Use different color counters or coins as markers. If you use coins, one player is HEADS and the other player is TAILS . 100% 200% 100% 10% 20% 25% 30% 40% 100% 50% 200% 50% 100% 60% 70% 75% 80% 90% 100% 200% 100% 314 315 0% or 100%0% or 100% 0% or 100% 0% or 100%

Name Date Time Fraction Action, Fraction FrictionCard Deck 446 Copyright © Wright Group/McGraw-Hill 1 3 2 4 1 2 1 3 2 3 1 4 1 6 3 4 1 6 5 6 1 12 7 12 7 12 11 12 11 12 1 12 5 12 5 12

Name Date Time Fraction CaptureGameboard 447 Copyright © Wright Group/McGraw-Hill 1 3 2 4 1 4 1 4 1 4 1 4 1 4 1 4 1 4 1 4 1 4 1 4 1 4 1 4 1 4 1 4 1 4 1 4 1 3 1 3 1 3 1 3 1 3 1 3 1 2 1 2 1 2 1 2 1 2 1 2 1 2 1 2 1 3 1 3 1 3 1 3 1 3 1 3 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 6 1 6 1 6 1 6 1 6 1 6 1 6 1 6 1 6 1 6 1 6 1 6 1 6 1 6 1 6 1 6 1 6 1 6 1 6 1 6 1 6 1 6 1 6 1 6 318

448 Copyright © Wright Group/McGraw-Hill Name Date Time Getting to OneRecord Sheets 1 3 2 4 Guess Display Result on calculator Write: (to nearest 0.01) L if too large S if too small ✔ if exact Player?s Name ______________________ Draw a line to separate each round. Guess Display Result on calculator Write: (to nearest 0.01) L if too large S if too small ✔ if exact Player’s Name ______________________ Draw a line to separate each round. 321

Name Date Time Grab Bag 449 Copyright © Wright Group/McGraw-Hill 1 3 2 4 Materials Per partnership or team: 1 deck of Grab Bagcards (Math Masters,pp. 450 and 451) 1 Grab BagRecord Sheet (Math Masters,p. 452) 3 six-sided dice Players2, or two teams of 2 Object of the gameTo score more points by calculating the expected probability of events. Directions 1. Shuffle the deck of Grab Bagcards and place it problem-side down on the table. 2. Players (or teams) take turns. When it is your turn: Draw a card and place it problem-side up on the table. Two quantities are missing from each card. They are shown with the variables xand y. Roll the 3 dice and substitute the numbers rolled for variables xand yin the following way: (i) Replace xwith the number shown on one of the dice. (ii) Replace ywith the sum of the numbers on the other two dice. Solve the problem and give an answer. The opposing player (or team) checks the answer. Your score for the round is calculated as follows. 10 points:if the event is unlikely (probability is less than 1 2) 30 points:if the event is likely (probability is greater than 1 2) 50 points:if the event is 50-50 (probability is exactly 1 2) 3. The player (or team) with the highest score after 5 rounds wins. Hint:Use a strategy when replacing xand ywith the dice numbers to earn the most points possible for that turn.

Name Date Time Grab BagCards 450 Copyright © Wright Group/McGraw-Hill 1 3 2 4 Mario has a bag of art pencils. He has 3 purple, 1 white, xgreen, and yyellow pencils. What is the probability that he will pick a yellow pencil without looking? Kenji has a bag of marbles. She has 6 striped, 1 clear, x solid, and yswirl marbles. What is the probability that she will pick a swirl marble without looking? Lina has a bag of ribbons. She has 2 red, 2 blue, x pink, and ygreen ribbons. What is the probability that she will pick a green ribbon without looking? There are 3 clear, 3 blue, x white, and yorange beads in a bag. Without looking, what is the probability of picking an orange bead? There are 5 lemon, 2 strawberry, xcherry, and ygrape lollipops in a bag. Without looking, what is the probability of picking a grape lollipop? There are 2 grape, 2 cherry, xapple, and y peach jelly beans in a bag. Without looking, what is the probability of picking a peach jelly bean? A bag of erasers has 3 pink, 3 white, xblue, and yred erasers. Cyrus picks a red eraser from the bag. He puts the red eraser back in the bag. Without looking, what is the probability that Cyrus will pick a red eraser again? A bag of plastic buttons has 2 green, 3 gray, xblack, and ywhite buttons. Amir picks a white button from the bag. He puts the white button back in the bag. Without looking, what is the probability that Amir will pick a white button again? A bag of markers has 1 yellow, 2 green, xpink, and yblue markers. Kendra picks a blue marker from the bag. She puts the marker back in the bag. Without looking, what is the probability that Kendra will pick a blue marker again?

Name Date Time Grab BagCards continued 451 Copyright © Wright Group/McGraw-Hill 1 3 2 4 Ingrid has a bag of 3 Spanish, 5 Canadian, xIrish, and yColombian stamps. If she picks 1 stamp out of the bag without looking, what is the probability that it will be Colombian? Boris has a bag of 1 red, 5 black, x orange, and ygreen toy cars. If he picks 1 car out of the bag without looking, what is the probability that it will be green? Teresa has a bag of 2 red, 6 green, xwhite, and yblue centimeter cubes. If she picks a cube out of the bag without looking, what is the probability that it will be blue? Victor has a bag of family photos: 3 of his parents, 4 of his brothers, xof his cousins, and yof his grandma. Without looking, what is the probability that he will pull a picture of his grandma from the bag? Simone has a bag of playing cards: 1 diamond, 4 hearts, xspades, and yclubs. Without looking, what is the probability that she will pull a club card from the bag? Jesse has a bag of painted blocks: 2 with flowers, 3 with leaves, xwith animals, and ywith dots. Without looking, what is the probability that he will pull a block with dots from the bag? There are 3 orange, 2 blue, xgreen, and ypink dice in a bag. Without looking, what is the probability of picking a pink die?There are 2 green, 2 purple, xgold, and ysilver crayons in a bag. Without looking, what is the probability of picking a silver crayon? There are 1 green, 2 blue, xred, and yyellow paper clips in a bag. Without looking, what is the probability of picking a yellow paper clip? 6 6

Name Date Time Grab BagRecord Sheet 452 Copyright © Wright Group/McGraw-Hill Copyright © Wright Group/McGraw-Hill 1 3 2 4 Number of Total Number Probability of Items Given of Items in Event Round on Cardxy Bag OccurringScore Sample 2 2 1 6+4=10 15 1 10 5, or 2 3 30 1 2 3 4 5 Total Score Number of Total Number Probability of Items Given of Items in Event Round on Cardxy Bag OccurringScore Sample 2 2 1 6+4=10 15 1 10 5, or 2 3 30 1 2 3 4 5 Total Score Name Date Time Grab BagRecord Sheet 1 3 2 4

GreedyScore Sheets 453 Copyright © Wright Group/McGraw-Hill 1 3 2 4 Name Name Name Name GreedyScore Sheet Round Score 1 2 3 4 5 6 Total Score GreedyScore Sheet Round Score 1 2 3 4 5 6 Total Score GreedyScore Sheet Round Score 1 2 3 4 5 6 Total Score GreedyScore Sheet Round Score 1 2 3 4 5 6 Total Score

Name Date Time High-Number Toss Record Sheet 454 Copyright © Wright Group/McGraw-Hill 1 3 2 4 Player 1 Player 2 (Name) (Name) Hundred- MillionsHundred- ThousandsTen- Thousands Thousands Hundreds Tens Ones, , Ten- Millions Millions Round Player 1 >,

Copyright © Wright Group/McGraw-Hill Name Date Time High-Number Toss(Decimal Version) Record Sheet 1 3 2 4 324 455 Circle the winning number for each round. Fill in the Score column each time you have the winning number. Player 1 Player 2 (Name) (Name) Round Player 1 Player 2 Score 0.753 Sample0. 0. – 0. 6 5 4 0.099 10. 0. 20. 0. 30. 0. 40. 0. 50. 0. Total Score 3 5 7 4 5 6

456 Copyright © Wright Group/McGraw-Hill Name Date Time Landmark SharkCards 1 3 2 4 Median Range Mode Median Range Mode Median Range Mode Median Range Mode Median Range Mode

457 Copyright © Wright Group/McGraw-Hill Name Date Time Landmark SharkScore Sheet 1 3 2 4 Points Scored Bonus Points Round 1 Score Total Score for 5 Rounds Player 1 Player 2 Player 3 Round 1: Points Scored Bonus Points Round 2 Score Round 2: Points Scored Bonus Points Round 3 Score Round 3: Points Scored Bonus Points Round 4 Score Round 4: Points Scored Bonus Points Round 5 Score Round 5: 325–326

Name Date Time Mixed-Number Spinner 458 Copyright © Wright Group/McGraw-Hill 1 3 2 4 1 4 1 1 2 1 3 4 12 1 8 1 3 8 1 5 8 1 7 8 1 1 6 5 6 1 3 2 3

Name Date Time Mixed-Number SpinRecord Sheet 459 Copyright © Wright Group/McGraw-Hill 1 3 2 4 MaterialsMath Masters,page 458 large paper clip Players2 Object of the Game To be the first player to generate 10 true number sentences using fractions and mixed numbers. Directions 1. Each player writes his or her name in one of the boxes below. 2. Take turns spinning. When it is your turn, write the fraction or mixed number you spin in one of the blanks below your name. 3. The first player to complete 10 true sentences is the winner. Name Name  3 3  3 3  1 1  1 2  1 2  1 1  1 1  2 2  3 3  1 1  1 2  1 2  3 3  2 2 327

Name Date Time Multiplication Wrestling 460 Copyright © Wright Group/McGraw-Hill 1 3 2 4 Materials4 each of number cards 0–9 (from the Everything Math Deck, if available) Players2 Object of the GameTo get the largest product of two 2-digit numbers. Directions Shuffle the deck of cards and place it facedown. Each player draws 4 cards and forms two 2-digit numbers. There are many possible ways to form 2-digit numbers using 4 cards. Each player should form two numbers whose product is as large as possible. Example: Player 1: Player 2: Draws 4, 5, 7, 8 Draws 1, 4, 6, 9 Forms 75 and 84 Forms 64 and 91 Each player creates 2 wrestling teams by writing each number as a sum of tens and ones. Then each player’s 2 teams wrestle. Each member of Team 1 (70 and 5) is multiplied by each member of Team 2 (80 and 4). The 4 products are then added. Scoring The player with the larger product wins the round and receives 1 point. To begin a new round, each player draws 4 new cards to form 2 new numbers. A game consists of 3 rounds. Player 2: Teams: (60 4) º (90 1) Products: 60 º 905,400 60 º 160 4 º 90360 4 º 14 Total: (add 4 products) 5,000 700 120 4 5,824 Player 1: Teams: (70 5) º (80 4) Products: 70 º 805,600 70 º 4280 5 º 80400 5 º 420 Total: (add 4 products) 5,000 1,200 100 6,300   Player 1:75 º 84Player 2:64 º 91 Team 1 Team 2 Team 1 Team 2 (70 5) º (80 4) (60 4) º (90 1) 7 7 5 5 8 8 4 4 6 6 4 4 9 9 1 1

Name Date Time Multiplication Wrestling Scorecard 461 Copyright © Wright Group/McGraw-Hill 1 3 2 4 Players’ Names Round 1 Round 2 Round 3 Total Players’ Names Round 1 Round 2 Round 3 Total Players’ Names Round 1 Round 2 Round 3 Total Players’ Names Round 1 Round 2 Round 3 Total

Name Date Time Name That NumberRecord Sheet 1 3 2 4 462 Copyright © Wright Group/McGraw-Hill Round 1 Target Number: My Cards: My Solution (number sentence): Number of cards used: Round 2 Target Number: My Cards: My Solution (number sentence): Number of cards used: 329 Name Date Time Name That NumberRecord Sheet 1 3 2 4 Round 1 Target Number: My Cards: My Solution (number sentence): Number of cards used: Round 2 Target Number: My Cards: My Solution (number sentence): Number of cards used: 329

Name Date Time 463 Copyright © Wright Group/McGraw-Hill Number Top-It (10-digit Whole Numbers) 1 3 2 4 Materialsnumber cards 09 (4 of each) Number Top-ItGame Mat (Math Masters,p. 464) Top-ItRecord Sheet (Math Masters,p. 478) Players2 to 4 Object of the gameTo make the largest 10-digit number. Directions 1. Shuffle the cards. Place the deck, number-side down, on the playing surface. 2. Each player uses a row of boxes on the Number Top-ItGame Mat. 3. In each round, players take turns turning over the top card from the deck and placing it on any one of their empty boxes. Each player takes 10 turns and places 10 cards on his or her row of the game mat. 4. At the end of each round, players read their numbers aloud and compare them to the other players’ numbers. The player with the largest number for the round scores 1 point. The player with the next larger number scores 2 points, and so on. 5. Players play 5 rounds for each game. Shuffle the deck between each round. The player with the smallest total number of points at the end of 5 rounds wins the game. Example:Paulina and Armando played 10-digit Number Top-It. The result for one complete round of play is shown below. Number Top-ItGame Mat Paulina’s number is larger than Armando’s number for this round. Paulina scores 1 point for this round and Armando scores 2 points. Billions Millions Ten-Millions Hundred-Millions Thousands Ten-Thousands Hundred-Thousands Ones Tens Hundreds 0 0 2 2 1 1 4 4 6 6 5 5 0 0 5 5 7 7 7 7 Billions Millions Ten-Millions Hundred-Millions Thousands Ten-Thousands Hundred-Thousands Ones Tens Hundreds 8 8 3 3 0 0 4 4 1 1 7 7 5 5 9 9 2 2 3 3 Paulina Armando

Name Date Time 464 Copyright © Wright Group/McGraw-Hill Number Top-ItGame Mat 1 3 2 4 Trillions Ten-Trillions Hundred-Trillions tape Billions Ten-Billions Hundred-Billions tape Millions Ten-Millions Hundred-Millions tape Thousands Ten-Thousands Hundred-Thousands tape Ones Tens Hundreds tape

465 Copyright © Wright Group/McGraw-Hill Name Date Time Over and Up Squares 1 3 2 4 Materials1 Over and Up Squaresgameboard and record sheet 1 color pencil per player (different color for each player) 2 six-sided dice Players2 Object of the game To score the most points by connecting ordered pairs on a grid. Directions 1. Player 1 rolls two dice and uses the numbers to make an ordered pair. Either number can be used to name the x-coordinate (over) of the ordered pair. The other number is used to name the y-coordinate (up) of the ordered pair. After deciding which ordered pair to use, the player uses a color pencil to plot the point. 2. Player 1 records the ordered pair and the score in the record sheet. A player earns 10 points each time an ordered pair is plotted correctly. 3. Player 2 rolls the dice and decides how to make an ordered pair. If both possible ordered pairs are already plotted, the player rolls the dice again. (Variation: If both possible ordered pairs are already plotted, the player can change one or both of the numbers to 0.) 4. Player 2 uses the other color pencil to plot the ordered pair and records his or her score on the record sheet. 5. Players continue to take turns rolling dice, plotting ordered pairs, and recording the results. If, on any player’s turn, two plotted points are next to each other on the same side of one of the small grid squares, the player connects the points with a line segment. A player scores an additional 10 points for each line segment. Sometimes a player may draw more than one line segment in a single turn. 6. If a player draws a line segment that completes a grid square (so that all 4 sides of the square are drawn), that player shades in the square. A player earns an additional 50 points each time a square is completed. 7. The player with the most points after 10 rounds wins the game.

466 Copyright © Wright Group/McGraw-Hill Name Date Time Over and Up SquaresGameboard and Record Sheet 1 3 2 4 123456 1 0 2 4 3 5 6y x Scoring Ordered pair 10 points Line segment 10 points Square 50 points Player 1 Over Up Round (x-coordinate) , (y-coordinate)Score 1 2 3 4 5 6 7 8 9 10 Total Score Player 2 Over Up Round (x-coordinate) , (y-coordinate)Score 1 2 3 4 5 6 7 8 9 10 Total Score

467 Copyright © Wright Group/McGraw-Hill Name Date Time Percent/Sector Match Up 1 3 2 4 Materials1 set of Percent/Sector tiles Players2 or 3 Object of the game To match percents and the shaded sectors that represent them. Directions 1. Shuffle the tiles and lay them facedown on a playing surface. The backs of the 12 percent tiles should have the percent symbol (%) showing. The backs of the sector tiles are blank. Arrange the tiles into a 6-row-by-4-column array, keeping them facedown. 2. Players take turns. At each turn, a player turns over a percent tile and a sector tile. If the tiles match, the player keeps the tiles. If the tiles do not match, the player turns the tiles facedown. 3. The game ends when all tiles have been taken. The player with the most tiles wins. (Variation: If the selected percent tile and sector tile add up to 100%, the player keeps the tiles.)

468 Copyright © Wright Group/McGraw-Hill Name Date Time Percent/SectorTiles 1 3 2 4 %%%% %%%% %%%%

469 Copyright © Wright Group/McGraw-Hill Name Date Time Percent/SectorTiles 1 3 2 4 10% 20% 25% 33 1 3% 40% 50% 60% 66 2 3% 75% 80% 90% 100%

J F Name Date Time Polygon CapturePieces 470 Copyright © Wright Group/McGraw-Hill 1 3 2 4 H O C B M D G E P L A N I K

Name Date Time Polygon CaptureProperty Cards 471 Copyright © Wright Group/McGraw-Hill 1 3 2 4 one There is only right angle.e There ar one or more right angles.All angles are right angles.There are no right angles. There is at least one acute angle.At least one angle is more than 90°.All angles are right angles.There are no right angles. All opposite sides are parallel.Only one pair of sides is parallel.There are no parallel sides.All sides are the same length. All opposite sides are parallel.Some sides have the same length.All opposite sides have the same length.Wild Card: Pick your own side property.

Name Date Time 472 Copyright © Wright Group/McGraw-Hill Copyright © Wright Group/McGraw-Hill Scientific Notation Toss 1 3 2 4 Roll 1 Roll 2 Roll 3 Numbers Rolled Scientific Notation Standard Notation Order largest to smallest___________, _____________, _____________ (largest) (smallest) Record Sheet 331 Player 1: Name Date Time Scientific Notation Toss 1 3 2 4 Roll 1 Roll 2 Roll 3 Numbers Rolled Scientific Notation Standard Notation Order largest to smallest___________, _____________, _____________ (largest) (smallest) Record Sheet 331 Player 2:

Name Date Time Solution SearchCards 473 Copyright © Wright Group/McGraw-Hill 1 3 2 4 q ∗ 2 > 20 q ∗ 2 > 20 q ∗ 2 > 20 m < 3.5 m < 3.5 m < 3.5 y2 < 5 y2 < 5 y2 < 5 x > 9 x > 9 x > 9 b < 6 b < 6 5  s 5  s 100 / k > 25 100 / k > 25 (9 ∗ z)  2 > 65 (9 ∗ z)  2 > 65 49 ≤ p 2 49 ≤ p 2 49 ≤ p 2 25 ≤ t 25 ≤ t 25 ≤ t 25 ≤ t r / 2 ≥ 5 r / 2 ≥ 5 r / 2 ≥ 5 w  3 < 2 w  3 < 2 w  3 < 2 2 + a ≥ 5  2  a ≥ 5  2  a ≥ 5 10 < 50 / d 10 < 50 / d 10 < 50 / d 10 < 50 / d c ∗ 7 ≤ 14 c ∗ 7 ≤ 14 c ∗ 7 ≤ 14 c ∗ 7 ≤ 14 81 > f 2 81 > f 2 81 > f 2 81 > f 2 q ∗ 2 > 20 m < 3.5y 2 < 5x > 9 b < 6 5  s 100 / k > 25 (9 ∗ z)  2 > 65 b < 65  s100 / k > 25 (9 ∗ z)  2 > 65 49 ≤ p 2 r / 2 ≥ 5 w  3 < 2 −2  a ≥ 5 332

474 Copyright © Wright Group/McGraw-Hill Name Date Time Spreadsheet ScrambleGame Mats 1 3 2 4 Total Total 1 2 3 4 5ABCDE F Total Total 1 2 3 4 5ABCDE F Total Total 1 2 3 4 5ABCDE F Total Total 1 2 3 4 5ABCDE F Total Total 1 2 3 4 5ABCDE F Total Total 1 2 3 4 5ABCDE F Total Total 1 2 3 4 5ABCDE F Total Total 1 2 3 4 5ABCDE F 334

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