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Game Masters Copyright © Wright Group/McGraw-Hill Game Masters 441 Game Masters 1 3 2 4 Name Date Time Lesson Title 455 Copyright © Wright Group/McGraw-Hill 1 3 2 4 Name Date Time Factor Captor1–110 Grid 1 3 2 4 91 92 93 94 95 96 97 98 99 100 101 10 2 10 3 10 4 10 5 10 6 10 7 10 8 10 9 11 081 82 83 84 85 86 87 88 89 90 71 72 73 74 75 76 77 78 79 80 61 62 63 64 65 66 67 68 69 70 51 52 53 54 55 56 57 58 59 60 41 42 43 44 45 46 47 48 49 50 31 32 33 34 35 36 37 38 39 40 21 22 23 24 25 26 27 28 29 3011 12 13 14 15 16 17 18 19 201234567891091 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 11081 82 83 84 85 86 87 88 89 90 71 72 73 74 75 76 77 78 79 80 61 62 63 64 65 66 67 68 69 70 51 52 53 54 55 56 57 58 59 60 41 42 43 44 45 46 47 48 49 50 31 32 33 34 35 36 37 38 39 40 21 22 23 24 25 26 27 28 29 301112 13 14 15 16 17 18 19 20 12345678910 508 Copyright © Wright Group/McGraw-Hill 1 3 2 4 Name Date Time What’s My Attribute Rule? 1 3 2 4 Directions1.Label one sheet of paper These fit the rule. 2.Label another sheet of paper These do NOT fit the rule. 3.Take turns. Roll the six-sided die once. The player with the lowest number is the first “Rule Maker.” 4.The Rule Maker shuffles and places the Attribute Rule Cards facedown. 5.The Rule Maker turns over the top Attribute Rule Card, but does not show it to the other players or tell them what the rule is. For example: large shapes, but not triangles. 6.The Rule Maker chooses 3 or 4 attribute blocks that fit the rule on the card. The Rule Maker puts them on the sheet labeled These fit the rule. These fit the rule. 7.The Rule Maker chooses 3 or 4 blocks that do NOT fit the rule. The Rule Maker puts them on the sheet labeled These do NOT fit the rule. These do NOT fit the rule. 8.The other players take turns choosing a block that they think might fit the rule and placing it on that sheet. 9.If the Rule Maker says “No,” the player puts the block on the correct sheet. If “Yes,”the player gets to suggest what the rule might be. The Rule Maker then tells the player whether his or her rule is correct. 10.The round continues until someone figures out the rule. That person becomes the Rule Maker for the next round. These do NOT fit the rule. These fit the rule.

442 Copyright © Wright Group/McGraw-Hill Name Date Time Algebra ElectionGameboard 1 3 2 4

443 Copyright © Wright Group/McGraw-Hill Name Date Time Algebra ElectionGameboard continued 1 3 2 4 *If your marker does not fit on the state, put your marker on the state’s name.

444 Copyright © Wright Group/McGraw-Hill Name Date Time Angle TangleRecord Sheet 1 3 2 4 Round AngleEstimated Actual Score measure measure 1_______° _______° 2_______° _______° 3_______° _______° 4_______° _______° 5_______° _______° Total Score

Name Date Time Baseball MultiplicationGame Mat 445 Copyright © Wright Group/McGraw-Hill 1 3 2 4 Home3rd base 1st base2nd base Hitting Table 1-to-6 Facts 1 to 9 Out 10 to 19 Single (1 base) 20 to 29 Double (2 bases) 30 to 35 Triple (3 bases) 36 Home Run (4 bases) Inning 1 2 3 Total Team 1Outs Runs Team 2Outs Runs Inning 1 2 3 Total Team 1Outs Runs Team 2Outs Runs Inning 1 2 3 Total Team 1Outs Runs Team 2Outs Runs

Name Date Time Build-ItCard Deck 446 Copyright © Wright Group/McGraw-Hill 1 3 2 4  5 9  1 3   1 11 2  11 2   17 2   3 8  1 4  1 5   2 3  3 7  4 7  3 4   3 5  4 5  7 9  5 6 

Name Date Time Build-ItGameboard 447 Copyright © Wright Group/McGraw-Hill 1 3 2 4 Closest to 0Closest to 1 Closest to 0Closest to 1

Name Date Time Coordinate Search Grid 448 Copyright © Wright Group/McGraw-Hill 1 3 2 4 1 0 23456789101112131415 1 0 2 4 3 5 6 7 8 9 10 11 12 13 14 15 y x

Name Date Time Coordinate Search 449 Copyright © Wright Group/McGraw-Hill 1 3 2 4 You are sailing a yacht in the Caribbean Sea. Unfortunately, you are caught in a tropical storm, and your navigation charts are damaged. You know that there are several physical landmarks to watch for. All the landmarks are located northeast of your current position in one quadrant of the damaged charts. You will need to locate the following physical landmarks: 2 large islands 2 small islands 1 atoll 4 buoys Use the tables from the navigation charts you salvaged. Graph the points of the missing physical landmarks onto the coordinate grid on Math Masters, page 448. Here are some clues to help you: The center of a large island is at (13,13). The center of another large island is at (2,6). The center of a small island is at (5,13). The center of the second small island is at (10,8). Physical Landmarks Y-axis Number of value points 00 10 23 32 43 53 63 73 84 91 10 1 11 1 12 3 13 6 14 4 15 1 Physical Landmarks X-axis Number of value points 01 12 23 33 43 53 61 70 80 92 10 5 11 4 12 4 13 4 14 2 15 1

450 Copyright © Wright Group/McGraw-Hill Name Date Time Credits/Debits Game (Advanced Version) Record Sheets 1 3 2 4 Change End and Start Addition or Subtraction Credit or DebitNext Start 1 2 3 4 5 6 7 8 9 10 Game 1 Change End and Start Addition or Subtraction Credit or DebitNext Start 1 2 3 4 5 6 7 8 9 10 Game 2

Copyright © Wright Group/McGraw-Hill Name Date Time Exponent BallGameboard 451 Copyright © Wright Group/McGraw-Hill 1 3 2 4 Goal Line 1 02 03 04 05 04 03 02 01 0 Goal Line 1 02 03 04 05 04 03 02 01 0 Table 1: Runs Value of Roll Move Ball Chances of Gaining on the Ground 115 yd15 yards: 1 out of 6, or about 17% 2 to 610 yd 10 yards or more: 5 out of 6, or about 83% 8 to 8120 yd 20 yards or more: 4 out of 6, or about 67% in the 100s30 yd 30 yards or more: 13 out of 36, or about 36% in the 1,000s40 yd 40 yards or more: 7 out of 36, or about 19% in the 10,000s50 yd 50 yards: 1 out of 18, or about 6% Table 2: Kicks Value of Roll Move Ball Chances of Kicking 110 yd 10 yards or more: 6 out of 6, or 100% 220 yd 20 yards or more: 5 out of 6, or about 83% 330 yd 30 yards or more: 4 out of 6, or about 67% 440 yd 40 yards or more: 3 out of 6, or about 50% 550 yd 50 yards or more: 2 out of 6, or about 33% 660 yd 60 yards: 1 out of 6, or about 17%

452 Copyright © Wright Group/McGraw-Hill Name Date Time Factor BingoGame Mat 1 3 2 4 11 21 31 41 51 61 71 812 12 22 32 42 52 62 72 823 13 23 33 43 53 63 73 834 14 24 34 44 54 64 74 845 15 25 35 45 55 65 75 856 16 26 36 46 56 66 76 867 17 27 37 47 57 67 77 878 18 28 38 48 58 68 78 889 19 29 39 49 59 69 79 8910 20 30 40 50 60 70 80 90 Fill in the squares on the game mat grid with any 25 numbers from 2–90. Write one number in each square on the grid. Every square must contain a different number. Be careful to mix the numbers so they are not in order on the grid.

Name Date Time Lesson Title 453 Copyright © Wright Group/McGraw-Hill 1 3 2 4 Factor CaptorGrid 1 1 3 2 4 1 2 3 5 7 10 16 252 3 4 5 8 11 18 262 3 4 5 8 12 20 272 3 4 6 9 13 21 282 3 4 6 9 14 22 302 3 5 7 10 15 24 32

Name Date Time Lesson Title 454 Copyright © Wright Group/McGraw-Hill 1 3 2 4 Lesson Title Factor CaptorGrid 2 1 3 2 4 1222223 3333444 4555566 6778899 10 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 30 32 33 34 35 36 38 39 40 42 44 45 46 48 49 50 51 52 54 55 56 60

Name Date Time Lesson Title 455 Copyright © Wright Group/McGraw-Hill 1 3 2 4 Name Date Time Factor Captor1–110 Grid 1 3 2 4 91 92 93 94 95 96 97 98 99 100 101 10 2 10 3 10 4 10 5 10 6 10 7 10 8 10 9 11 081 82 83 84 85 86 87 88 89 90 71 72 73 74 75 76 77 78 79 80 61 62 63 64 65 66 67 68 69 70 51 52 53 54 55 56 57 58 59 60 41 42 43 44 45 46 47 48 49 50 31 32 33 34 35 36 37 38 39 40 21 22 23 24 25 26 27 28 29 3011 12 13 14 15 16 17 18 19 201234567891091 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 11081 82 83 84 85 86 87 88 89 90 71 72 73 74 75 76 77 78 79 80 61 62 63 64 65 66 67 68 69 70 51 52 53 54 55 56 57 58 59 60 41 42 43 44 45 46 47 48 49 50 31 32 33 34 35 36 37 38 39 40 21 22 23 24 25 26 27 28 29 301112 13 14 15 16 17 18 19 20 12345678910

Name Date Time First to 100Problem Cards 456 1 3 2 4 13 14 15 16 How many inches are there in xfeet? How many centimeters are there in xmeters?How many quarts are there in xgallons?What is the smallest number of x’s you can add to get a sum greater than 100? 1 2of x? 11 0of x?1 x? x998 ?Is 50 º xgreater than 1,000? Is 1x 0less than 1? What time will it be xminutes from now? What time was it xminutes ago? The time is 11:05 A.M. The train left xminutes ago. What time did the train leave? If xpeople share 1,000 stamps equally, how many stamps will each person get? Is xa prime or a composite number? Is xdivisible by 2? Sargon spent xcents on apples. If she paid with a $5 bill, how much change should she get? What whole or mixed number equals xdivided by 2? It is 102 miles to your destination. You have gone xmiles. How many miles are left? There are xrows of seats. There are 9 seats in each row. How many seats are there in all? Which is larger: 2 º xor x50? Bill was born in 1939. Freddy was born the same day, but xyears later. In what year was Freddy born?12 34 6 578 11 12 10 9 Copyright © Wright Group/McGraw-Hill

Name Date Time First to 100Problem Cards continued 457 1 3 2 4 3031 32 29 The temperature was 25°F. It dropped xdegrees. What was the new temperature?Each story in a building is 10 ft high. If the building has x stories, how tall is it?Which is larger: 2 º xor 10 x0? Is xan even or an odd number? Is xdivisible by 9?20 º x? Will had a quarter plus xcents. How much money did he have in all? x 2? 50% of x 2? Shalanda was born on a Tuesday. Linda was born xdays later. On what day of the week was Linda born? People answered a survey question either Yes or No. x% answered Yes. What percent answered No? What is the median of these weights? 5 pounds 21 pounds xpounds What is the range? Find the perimeter and area of this square. There are 200 students at Wilson School. x% speak Spanish. How many students speak Spanish? xout of 100 students voted for Ruby. Is this more than 25%, less than 25%, or exactly 25% of the students? (3x4) 8 ?17 21 18 19 20 22 23 24 27 28 26 25 Name all the whole-number factors of x. xcm xcm x° ?° Copyright © Wright Group/McGraw-Hill

Name Date Time First to 100Record Sheet 458 Copyright © Wright Group/McGraw-Hill 1 3 2 4 Example:x30 x Card Number Model/ Score Number Response 308 Card Number Model/ Score Number Response 20 20 º30 600 30

Name Date Time Fraction Action, Fraction FrictionCards 459 Copyright © Wright Group/McGraw-Hill 1 3 2 4 1 2 1 3 2 3 1 4 1 6 3 4 1 6 5 6 1 12 1 12 5 12 5 12 7 12 7 12 11 12 11 12

460 Copyright © Wright Group/McGraw-Hill Name Date Time Fraction CaptureGameboard 1 3 2 4 1 4 1 4 1 4 1 4 1 4 1 4 1 4 1 4 1 4 1 4 1 4 1 4 1 4 1 4 1 4 1 4 1 3 1 3 1 3 1 3 1 3 1 3 1 2 1 2 1 2 1 2 1 2 1 2 1 2 1 2 1 3 1 3 1 3 1 3 1 3 1 3 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 6 1 6 1 6 1 6 1 6 1 6 1 6 1 6 1 6 1 6 1 6 1 6 1 6 1 6 1 6 1 6 1 6 1 6 1 6 1 6 1 6 1 6 1 6 1 6

461 Copyright © Wright Group/McGraw-Hill Name Date Time Fraction CaptureRecord Sheet 1 3 2 4 Player 1 Round Dice Roll Fraction Fraction Addition Expression 1 2 3 4 5 Name Date Time Fraction CaptureRecord Sheet 1 3 2 4 Player 2 Round Dice Roll Fraction Fraction Addition Expression 1 2 3 4 5

Name Date Time Fraction Top-ItCards 1 462 Copyright © Wright Group/McGraw-Hill 1 3 2 4

Name Date Time Fraction Top-ItCards 2 463 Copyright © Wright Group/McGraw-Hill 1 3 2 4

Name Date Time Fraction OfFraction Cards 1 464 Copyright © Wright Group/McGraw-Hill 1 3 2 4 3  3 2  3 0  3 2  210  10 5  10 1  10 1  51  5 2  4 1  4 1  41  3 1  3 1  2 0  2

Name Date Time Fraction OfFraction Cards 2 465 Copyright © Wright Group/McGraw-Hill 1 3 2 4 9  10 8  10 7  10 6  104  10 3  10 2  10 1  105  5 4  5 3  5 2  50  5 4  4 3  4 0  4

Name Date Time 466 Copyright © Wright Group/McGraw-Hill 1 3 2 4 Fraction OfGameboard and Record Sheet Fraction card Set card WHOLE (Choose 1 of these sets.) of Round “Fraction-of” Problem Points Sample 1 5 of 25 5 1 2 3 4 5 6 7 8 Total Score

Name Date Time 467 Copyright © Wright Group/McGraw-Hill 1 3 2 4 Fraction/Percent ConcentrationTiles (Front) 10% 20% 25% 30% 40% 50% 60% 70% 75% 80% 90% 100%  11 0  2  2 7  10 3  104  5 3  5 2  51  5 3  4 1  4 1  2 9  10

Name Date Time 468 Copyright © Wright Group/McGraw-Hill 1 3 2 4 Fraction/Percent ConcentrationTiles (Back) %%%% %%%% %%%% a  b a  b a  b a  ba  b a  b a  b a  ba  b a  b a  b a  b

Name Date Time 469 Copyright © Wright Group/McGraw-Hill 1 3 2 4 3 counters 4 counters 5 counters 6 counters 20 counters 21 counters 12 counters 28 counters 15 counters 30 counters 20 counters 40 counters 8 counters 10 counters 12 counters 15 counters 27 counters 32 counters 30 counters 36 counters 20 counters 24 counters 25 counters 20 counters 18 counters 20 counters 21 counters 25 counters 36 counters 4 counters 30 counters 6 counters 10 counters 3 counters 24 counters 40 counters 28 counters 30 counters 36 counters 40 counters 35 counters 32 counters 20 counters 18 counters 30 counters 15 counters 24 counters 25 counters Fraction OfSet Cards

Name Date Time Fraction SpinRecord Sheet 470 Copyright © Wright Group/McGraw-Hill 1 3 2 4 Name Name 11 11  1 2  1 2  1 2  1 2 11  1 4  1 4  1 4  1 4 11  1 4  1 4  1 4  1 4  3 4  3 4  3 4  3 4

Name Date Time Fraction Spin 471 Copyright © Wright Group/McGraw-Hill 1 3 2 4 2 3 1 3 1 6 5 6 1 8 3 8 3 4 1 4 5 8 7 8 1 2 2 2

Name Date Time 472 Copyright © Wright Group/McGraw-Hill 1 3 2 4 Frac-Tac-ToeNumber-Card Board NUMERATOR PILE PLACE CARDS FACEDOWN. WHEN ALL CARDS ARE USED, SHUFFLE AND REPLACE.NUMERATOR PILE PLAY EACH CARD FACEUP. DENOMINATOR PILE PLACE CARDS FACEDOWN. WHEN ALL CARDS ARE USED, JUST REPLACE. DO NOT SHUFFLE!DENOMINATOR PILE PLAY EACH CARD FACEUP.

Name Date Time 2-4-5-10 Frac-Tac-Toe(Decimal Bingo Version) 473 Copyright © Wright Group/McGraw-Hill 1 3 2 4 Numerator Pile All remaining cards Denominator Pile Two each of 2, 4, 5, and 10 cards 1.02.01.0 1.51.51.5 1.02.01.0 If you use a standard deck of playing cards: Use Queens as zeros (0). Use Aces as ones (1). Discard Jacks, Kings, and Jokers. If you use an Everything Math Deck, discard cards greater than 10. Fill in the gameboard by entering these numbers in the empty spaces: 0 0 0.1 0.2 0.25 0.3 0.4 0.5 0.5 0.6 0.7 0.75 0.8 0.9 1 1

Name Date Time 2-4-5-10 Frac-Tac-Toe(Decimal Version) 474 Copyright © Wright Group/McGraw-Hill 1 3 2 4 If you use a standard deck of playing cards,  use queens as zeros (0);  use aces as ones (1);  discard jacks, kings, and jokers. If you use an Everything Math Deck, discard cards greater than 10. Use different color counters or coins as markers. If you use coins, one player is “heads” and the other player is “tails.” If you use a pencil to initial the squares, print lightly so you can erase and use the board again. Numerator Pile All remaining cards Denominator Pile Two each of 2, 4, 5, and 10 cards 1.01.0 2.0 0 or 1 0 or 1 1.01.0 2.0 0 or 1 0 or 1 1.51.5 1.5 0.5 0.5 0.1 0.40.25 0.2 0.3 0.6 0.90.75 0.7 0.8

Name Date Time 2-4-5-10 Frac-Tac-Toe(Percent Bingo Version) 475 Copyright © Wright Group/McGraw-Hill 1 3 2 4 100%200%100% 100%200%100% 100%300%100% If you use a standard deck of playing cards: Use Queens as zeros (0). Use Aces as ones (1). Discard Jacks, Kings, and Jokers. If you use an Everything Math Deck, discard cards greater than 10. Fill in the gameboard by entering these numbers in the empty spaces: 0% 0% 10% 20% 25% 30% 40% 50% 50% 60% 70% 75% 80% 90% 100% 100% Numerator Pile All remaining cards Denominator Pile Two each of 2, 4, 5, and 10 cards

Name Date Time 476 Copyright © Wright Group/McGraw-Hill 1 3 2 4 2-4-5-10 Frac-Tac-Toe(Percent Version) If you use a standard deck of playing cards,  use queens as zeros (0);  use aces as ones (1);  discard jacks, kings, and jokers. If you use an Everything Math Deck, discard cards greater than 10. Use different color counters or coins as markers. If you use coins, one player is “heads” and the other player is “tails.” If you use a pencil to initial the squares, print lightly so you can erase and use the board again. Numerator Pile All remaining cards Denominator Pile Two each of 2, 4, 5, and 10 cards 100%200%100% 10% 20% 25% 30% 40% 100% 50%200% 50%100% 60% 70% 75% 80% 90% 100%200%100% 0% or 100%0% or 100% 0% or 100% 0% or 100%

Name Date Time 2-4-8 Frac-Tac-Toe(Decimal Bingo Version) 477 Copyright © Wright Group/McGraw-Hill 1 3 2 4 2.01.52.0 1.01.0 2.01.125 2.0 0.25 or 0.75 If you use a standard deck of playing cards: Use Queens as zeros (0). Use Aces as ones (1). Discard Jacks, Kings, and Jokers. If you use an Everything Math Deck, discard cards greater than 10. Fill in the gameboard by entering these numbers in the empty spaces: 0 0 0.125 0.25 0.375 0.5 0.5 0.625 0.75 0.875 1 1 1.5 1.5 2 2 Numerator Pile All remaining cards Denominator Pile Two each of 2, 4, and 8 cards

Name Date Time 478 Copyright © Wright Group/McGraw-Hill 1 3 2 4 2-4-8 Frac-Tac-Toe(Decimal Version) If you use a standard deck of playing cards,  use queens as zeros (0);  use aces as ones (1);  discard jacks, kings, and jokers. If you use an Everything Math Deck, discard cards greater than 10. Use different color counters or coins as markers. If you use coins, one player is “heads” and the other player is “tails.” If you use a pencil to initial the squares, print lightly so you can erase and use the board again. Numerator Pile All remaining cards Denominator Pile Two each of 2, 4, and 8 cards 2.02.0 1.5 0 or 1 0 or 1 2.02.0 1.125 0 or 1 0 or 1 1.01.0 0.25 or 0.75 0.5 0.5 1.5 1.50.25 0.125 0.375 2.0 2.00.75 0.625 0.875

Name Date Time 2-4-8 Frac-Tac-Toe(Percent Bingo Version) 479 Copyright © Wright Group/McGraw-Hill 1 3 2 4 200%150%200% 100%100% 200% 112 1 2%200% 25% or 75% If you use a standard deck of playing cards: Use Queens as zeros (0). Use Aces as ones (1). Discard Jacks, Kings, and Jokers. If you use an Everything Math Deck, discard cards greater than 10. Fill in the gameboard by entering these numbers in the empty spaces: 0% 0% 12 1 2% 25% 37 1 2% 50% 50% 62 1 2% 75% 87 1 2% 100% 100% 150% 150% 200% 200% Numerator Pile All remaining cards Denominator Pile Two each of 2, 4, and 8 cards

Name Date Time 2-4-8 Frac-Tac-Toe(Percent Version) 480 Copyright © Wright Group/McGraw-Hill 1 3 2 4 200%150%200% 150% 12 1 2% 25% 37 1 2% 150% 100% 50% 50%100% 200% 62 1 2% 75% 87 1 2% 200% 200% 112 1 2%200% 0% or 100%0% or 100% 0% or 100% 0% or 100%25% or 75% If you use a standard deck of playing cards: Use Queens as zeros (0). Use Aces as ones (1). Discard Jacks, Kings, and Jokers. If you use an Everything Math Deck, discard cards greater than 10. Use different color counters or coins as markers. If you use coins, one player is HEADS and the other player is TAILS . If you use a pencil to initial the squares, print lightly so you can erase and use the board again. Numerator Pile All remaining cards Denominator Pile Two each of 2, 4, and 8 cards

Name Date Time 3-6-9 Frac-Tac-Toe (Decimal Bingo Version) 481 Copyright © Wright Group/McGraw-Hill 1 3 2 4 1.0 0.11.0 0.2_ 0.4_ 2.0 0.5_ 1.02.0 0.7_ 0.8_ 1.01.0 _ If you use a standard deck of playing cards: Use Queens as zeros (0). Use Aces as ones (1). Discard Jacks, Kings, and Jokers. If you use an Everything Math Deck, discard cards greater than 10. Fill in the gameboard by entering these numbers in the empty spaces: 0 0 0.16  0.3 0.3 0.6 0.6 0.83  111.3  1.6 Numerator Pile All remaining cards Denominator Pile Two each of 3, 6, and 9 cards

Name Date Time 3-6-9 Frac-Tac-Toe(Decimal Version) 482 Copyright © Wright Group/McGraw-Hill 1 3 2 4 If you use a standard deck of playing cards,  use queens as zeros (0);  use aces as ones (1);  discard jacks, kings, and jokers. If you use an Everything Math Deck, discard cards greater than 10. Use different color counters or coins as markers. If you use coins, one player is “heads” and the other player is “tails.” If you use a pencil to initial the squares, print lightly so you can erase and use the board again. Numerator Pile All remaining cards Denominator Pile Two each of 3, 6, and 9 cards _ __ _ _ _ __ _ ____ 1.01.0 0.1 0 or 1 0 or 1 1.01.0 _ 1.6 0 or 1 0 or 1 2.02.0 1.0 0.5 0.6 0.16 0.40.3 0.2 0.3 0.6 1.30.83 0.7 0.8

Name Date Time 3-6-9 Frac-Tac-Toe(Percent Bingo Version) 483 Copyright © Wright Group/McGraw-Hill 1 3 2 4 100% 11.1%100% 22.2% 44.4% 200% 55.5%100%200% 77.7% 88.8% 100%100% If you use a standard deck of playing cards: Use Queens as zeros (0). Use Aces as ones (1). Discard Jacks, Kings, and Jokers. If you use an Everything Math Deck, discard cards greater than 10. Fill in the gameboard by entering these numbers in the empty spaces: 0% 0% 100% 16 2 3%33 1 3%33 1 3% 66 2 3%83 1 3% 100% 133 1 3%166 2 3%166 2 3% Numerator Pile All remaining cards Denominator Pile Two each of 3, 6, and 9 cards

Name Date Time 3-6-9 Frac-Tac-Toe(Percent Version) 484 Copyright © Wright Group/McGraw-Hill 1 3 2 4 Numerator Pile All remaining cards Denominator Pile Two each of 3, 6, and 9 cards 100% 11.1%100% 16 2 3% 22.2% 33 1 3% 33.3% 44.4% 200% 55.5%100% 66.6%200% 66 2 3% 77.7% 83 1 3% 88.8% 133 1 3% 100% 166 2 3%100% 0% or 100%0% or 100% 0% or 100% 0% or 100% If you use a standard deck of playing cards: Use Queens as zeros (0). Use Aces as ones (1). Discard Jacks, Kings, and Jokers. If you use an Everything Math Deck, discard cards greater than 10. Use different color counters or coins as markers. If you use coins, one player is HEADS and the other player is TAILS . If you use a pencil to initial the squares, print lightly so you can erase and use the board again.

485 Copyright © Wright Group/McGraw-Hill Name Date Time Hidden TreasureGameboards 1 1 3 2 4 Each player uses Grids 1 and 2. Grid 1:Hide your point here.Grid 2:Guess other player’s point here. 0 0 10 9 8 7 6 5 4 3 2 1 12345678910 0 0 10 9 8 7 6 5 4 3 2 1 12345678910 Grid 1 Grid 2 Use this set of grids to play another game. Grid 1:Hide your point here.Grid 2:Guess other player’s point here. 0 0 10 9 8 7 6 5 4 3 2 1 12345678910 0 0 10 9 8 7 6 5 4 3 2 1 12345678910 Grid 1 Grid 2

486 Copyright © Wright Group/McGraw-Hill Name Date Time Hidden TreasureGameboards 2 1 3 2 4 Each player uses Grids 1 and 2. Grid 1:Hide your point here.Grid 2:Guess other player’s point here. 1 2 4 3 5 1 2 3 4 5 1 2 3 4 5 123450 Grid 1 1 2 4 3 5 1 2 3 4 5 1 2 3 4 5 123450 Grid 2 1 2 4 3 5 1 2 3 4 5 1 2 3 4 5 123450 Grid 1 1 2 4 3 5 1 2 3 4 5 1 2 3 4 5 123450 Grid 2 Use this set of grids to play another game. Grid 1:Hide your point here.Grid 2:Guess other player’s point here.

487 Copyright © Wright Group/McGraw-Hill Name Date Time High-Number TossRecord Sheet 1 3 2 4 297 Hundred MillionsTen MillionsHundred ThousandsTen Thousands Thousands Hundreds Tens Ones Millions ,, Round Player 1 >,

Name Date Time Mixed-Number Spin 488 Copyright © Wright Group/McGraw-Hill 1 3 2 4 1 4 1 1 2 1 3 4 12 1 8 1 3 8 1 5 8 1 7 8 1 1 6 5 6 1 3 2 3

Name Date Time Mixed-Number SpinRecord Sheet 489 Copyright © Wright Group/McGraw-Hill 1 3 2 4 Name Name 33 33 11  1 2  1 2 11 11 22 33 11  1 2  1 2 33 22

490 Copyright © Wright Group/McGraw-Hill Copyright © Wright Group/McGraw-Hill Name Date Time Name That Number Record Sheet 1 3 2 4 Round 1 Target number: My cards: My best solution (number model): Number of cards used: Round 2 Target number: My cards: My best solution (number model): Number of cards used: Name Date Time Name That Number Record Sheet 1 3 2 4 Round 1 Target number: My cards: My best solution (number model): Number of cards used: Round 2 Target number: My cards: My best solution (number model): Number of cards used:

. . . . . .